The Revolution of Community Gaming For many, the lure of working in animation is the ability to spend the work day creating characters, bringing stories to life and entertaining an audience. But even the most creative and exciting career has its mundane side – getting hired, negotiating a fair wage, health benefits and saving for retirement.

And for anyone who wants to work at a major studio, The Animation Guild (TAG) will play a role in managing those aspects of the job.
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Woot! Animation Mentor Celebrates 7th Graduation
Each year, thousands of industry professionals gather at the Moscone Convention Center to discuss new technological advances, host seminars on industry policies and practices, display the industry's newest products, and spend an exciting week chatting (and partying) with other passionate artists and technicians who constantly raise the bar on technology and entertainment. Eager animation students also roam the floors, demo reels in hand, talking to one studio after another to receive invaluable feedback on their work. And if they have the talent, passion, networking skills, and a little bit of luck, a few students walk away with job offers in hand!
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Check out this month's short film:
Spotlight by Animation Mentor alumnus, Himanshu Sharma. Read further to discover Himanshu's process of his short film from conception to completion.

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Animator Ray Chase of ReelFX mentoring at Animation Mentor Animator Ray Chase of ReelFX mentoring at Animation Mentor Animator Ray Chase of ReelFX mentoring at Animation Mentor

Animation Mentor:
What inspired you to learn character animation?

Ray Chase:
I had always been interested in animation but never really thought about it as a career. Then in the late 1980s I went to see the film Who framed Roger Rabbit? and it really inspired me. I saw that film eight times in the theater; I couldn't get enough of it. Around the same time, the Disney/MGM Studios opened in Orlando, Florida. I would stand for hours watching the animators bring drawings to life – it was like magic. At about that point, I decided that I wanted to be an animator.

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Animation Mentor:
When did you first become interested in character animation?

Daniel Harman:
Rather late, actually. I was not originally looking to animate when I was younger. I always knew I wanted to work in the entertainment industry, but I was not sure what role would best suit me. As I grew older, I picked up drawing, painting, and sculpting, and I started really honing my artistic skills at an arts high school. That is when I decided to marry the idea of working in entertainment with art.

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When creating and staging a long, one character shot, the difficulty lies in keeping the shot interesting and entertaining, but also keeping it clear and believable.

The large-scale structure of a shot or scene has three parts: goal, conflict and disaster. Each of these is extremely important, and I will try to define what these are and how they are critical to the structure of the shot.

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On April 29, 2010 from 7-8 p.m. PDT, Animation Mentor will be hosting a webinar featuring none other than Pixar Animators Victor Navone and Aaron Hartline! The webinar will cover Timing and Spacing, with plenty of insider tips from these two talented animators.

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Did you know the visual effects in the original Clash of the Titans (1981) were created by Ray Harryhausen, a few animators, miniature modelers, matte painters, and optics specialists for a total of about 20 people? In comparison, the visual effects of the Clash of the Titans re-make (2010) were created by over 450 artists, including animators, modelers, digital painters, and compositors!
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The Animation Mentor Newsletter is your inside guide to U.S. movie and game releases and the visual effect companies who make movie magic.

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