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We wanted to let you know that Animation Mentor is hosting a panel at Comic-Con 2009 in San Diego to discuss the launch of the book Drawn to Life: 20 Golden Years of Disney Master Classes, the complete series of animation lectures by Walt Stanchfield. The event, which is open to animators and animation enthusiasts alike, celebrates the launch of the new book.
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Check out this month's short film:
Apprehension by Animation Mentor alumnus, Ziv Kitlaro. Read further to discover Ziv's train of thought as he discusses his short film from conception to completion.
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Animation Mentor:
What inspired you to become an animator?
Mark Pudleiner:
Honestly, when I really think about this question it would have to start with my love of drawing. I spent huge amounts of time sitting at a desk as a kid, pencil in hand, being lost in my own internal world. Back then, with no worries of deadlines or feedback slowing me down, with nothing in the way of total creativity, it was an amazing freedom.
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Animation Mentor is putting the student highlight back into the hands of the students themselves. We let students create whatever they want - revealing themselves by sharing video, text and anything else they feel is appropriate.
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Something I've said in the past is that none of us, if we are being true students of this art we love, will ever know everything there is to know about animation. "Animation," as an art form, incorporates nearly every conceivable aspect of our existence. We need to learn the basic principles, such as overlap, arcs, and anticipation. We need to learn advanced concepts that tie all of those principles together and build on them, such as force, balance, and successive breaking of joints. We need to learn about rhythm and flow of storytelling. We need to learn as much as we can about acting, about human emotion, about when an eye blink means something and how the timing of eye darts directly relates to the emotional state and thought process of a character.
(full article)
Did you know Transformers: Revenge of the Fallen has the record for the largest manned practical effects explosion? A VFX action sequence which was 8x larger than ILM’s previous record-holder, one IMAX frame would take 3 years to render on a top-of-line home computer (the entire 51 minute ILM screen time would take 16,000 years to render), and the largest character model (standing 10 stories high) is comprised of almost 12 million polygons.
(full article)
The Animation Mentor Newsletter is your inside guide to U.S. movie and game releases and the visual effect companies who make movie magic.
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