Did you know in Watchmen, Dr. Manhattan is computer-generated but during filming Billy Crudup acted in the character’s place while wearing a suit covered in blue-LEDs to cast the blue glow that emanates from the character?

Questions about the animation job market - animation tips and tricks with Animation Mentor co-founder Shawn Kelly

How to Approach an Acting Test

  By: Jason Martinsen

Coming up with a great idea for an acting test is difficult. What are some things that can help make it more interesting and less generic? How do you choose the right audio track? What kind of things do people want to see in a reel? Too often you see a medium shot of a character standing in the middle of a room, quoting a popular movie and gesturing at the camera. This is unoriginal and will not stand out in a reel, no matter how well it is animated. So, what can you do to spice it up?

First and most important, finding a good dialog clip can make or break your animation. You can get audio from anywhere; radio, real life, television and film. But there are some guidelines to keep in mind when searching for an appropriate clip. If you are planning to use your demo reel, the topic should not be too offensive or dark. Lots of swearing or upsetting subject matter is not a good idea. If the audio is very hard to understand it should also be avoided. And avoid very calm deadpan lines which make it difficult to have interesting animation is not a smart choice.

And above all, avoid popular quotes from movies. When some one sees you doing animation to "I am your father!" Everyone is going to be visualizing the film it is from, instead of seeing your animation unbiased. Often favorite moments from films are what people choose to animate, but this is a bad idea. Just because it is a well known quote does not make it a good choice for an animation piece. Try not to use audio from an animated movie, because it’s been done before and may influence you. For this same reason you don't want to emulate the acting of the live action movie. It will be hard to top the performance of a great actor doing a line everyone knows.

You want dialogue with an emotional exchange. Where somebody wants something from another person. Love, respect, payment, revenge, understanding. Having someone reading off a shopping list, or an emotionless TV announcer reporting the news, is not going to give you something substantial to animate no matter how funny the punch line is. And finally, it is great to find clips with stutters, coughs, gasps, breaths, sighs, pauses, and things that add time for you to put those little gold nuggets of life into your animation.

Once you have chosen a clip that inspires you, start visualizing how to approach the acting in an original way. Don't just have your character stand up and say the line like he is acting for his parents in the living room. Let the character be living life. Ed Hooks said in an acting lecture I went to that acting starts in the middle of a scene. Something already happened before and will happen after. Think of motivation and personality first. Where was your character before your shot? Where is he going next? What was he doing? Feeling? Perhaps he just found out he got a promotion, or his car was stolen. That will affect how he starts the scene emotionally. Also keep in mind what the character is thinking versus what he is saying. It could be completely opposite, and this can have ironic, emotional, or comedic effects on the animation.

And physically, what is he doing during the dialogue? Even everyday activities can make your animation much more believable and interesting. Climbing out of bed and turning off the alarm. Making the bed. Using the hair dryer. Using a toothbrush. Setting the table. Making a cup of coffee. Slicing a grapefruit. Eating breakfast. Washing dishes. Organizing a briefcase. Taking out the trash. Riding the subway. Getting in a car. Driving it. Typing on the computer. Taking notes on a pad. And that is just one morning of activities possible for your character!

Maybe he is washing dishes and visibly upset from something that just happened. The animation could start with him slamming down his plates into the sink and turning the water on as he begins his line. Then drying his hands on his shirt forcefully as he talks. Or maybe he is peeling an apple, and on each accent he makes a cut, glaring menacingly. Or maybe he is frantically searching his desk and briefcase for an important piece of paper while nervously glancing up quickly during the dialogue.

Making your character doing something while acting can make a test so much more natural and original. But be warned, don't do something just to do it. Find something that supports the scene emotionally, or it may distract rather than help. Nothing is wrong with a character just standing in the middle of a room gesturing, sometimes less is more. But if you put your mind to it, you can probably come up with something more interesting.

Time to brainstorm!

- Jason Martinsen

Jason Martinsen is a senior character animator at Ilion Animation Studios and a mentor at Animation Mentor and a guest blogger for Animation Tips & Tricks. Check out http://travelingmentor.blogspot.com and http://jmartinsen.com to learn more about Jason.


If you have questions, you can also email: tipsandtricks@AnimationMentor.com

Visit the Animation Tips & Tricks Blog: http://animationtipsandtricks.com/

 

Upcoming U.S. Movie & Game Releases

Your inside guide to U.S. movie & game releases and the visual effect companies who made movie magic.


MOVIES:

Watchmen

U.S. Release Date: March 6, 2009 (conventional theaters and IMAX)

Studio:
Warner Bros. Pictures

Synopsis: A complex, multi-layered mystery adventure, Watchmen is set in an alternate 1985 America in which costumed superheroes are part of the fabric of everyday society, and the Doomsday Clock - which charts the USA's tension with the Soviet Union - is permanently set at five minutes to midnight. When one of his former colleagues is murdered, the washed-up but no less determined masked vigilante Rorschach sets out to uncover a plot to kill and discredit all past and present superheroes. As he reconnects with his former crime-fighting legion - a ragtag group of retired superheroes, only one of whom has true powers - Rorschach glimpses a wide-ranging and disturbing conspiracy with links to their shared past and catastrophic consequences for the future. Their mission is to watch over humanity...but who is watching the Watchmen?



Monsters vs. Aliens

U.S. Release Date: March 27, 2009 (InTru 3D, conventional theaters and IMAX)

Studio:
DreamWorks Animation

Synopsis: When California girl Susan Murphy is unwittingly clobbered by a meteor full of outer space gunk on her wedding day, she mysteriously grows to 49-feet-11-inches tall. The military jumps into action and Susan is captured and secreted away to a covert government compound. There, she is renamed Ginormica and placed in confinement with a ragtag group of Monsters: the brilliant but insect-headed Dr. Cockroach, Ph.D.; the macho half-ape, half-fish The Missing Link; the gelatinous and indestructible B.O.B.; and the 350-foot grub called Insectosaurus. Their confinement is cut short, however, when a mysterious alien robot lands on Earth and begins storming the country. In a moment of desperation, the President is persuaded to enlist the motley crew of Monsters to combat the Alien Robot and save the world from imminent destruction.



GAMES:

Halo Wars

U.S. Release Date: March 3, 2009

Game Studio:
Ensemble Studios / Bungie Software

Platforms:
X360

Synopsis: A strategy game based on the Halo universe, Halo Wars immerses you in an early period of the storied Halo universe, allowing you to experience events leading up to the first Halo title. With the guidance of Serina, a spirited artificial intelligence (A.I.) persona, direct legions of UNSC soldiers, Warthogs, Scorpions, and more, each group having its own strengths and uses in battle. Adventurous commanders can also call upon ancient Forerunner technology, if they are fortunate enough to find it hidden throughout the battlefield.

In campaign mode, command the armies of the UNSC warship Spirit of Fire, with familiar and new UNSC units in its initial encounters against the Covenant, an alien coalition threatening to obliterate mankind. Covenant forces are also waiting for you to lead them into battle in multiplayer skirmishes via the New Xbox Experience. Call upon an arsenal of new and familiar Covenant units such as Grunts, Elites, Ghosts, and even Scarabs to defeat foes on the battlefield.



Resident Evil 5
U.S. Release Date: March 13, 2009

Game Studio:
Capcom

Platforms:
PS3

Synopsis: Produced by series veteran Jun Takeuchi, this next-generation follow-up to the terrifying series introduces the theme of escape as its core survival instinct. As Chris Redfield (former S.T.A.R.S. member and now part of the BSAA unit), your life is in danger as you strive to complete your most dangerous mission yet in a sweltering desert colony where a new breed of evil has been unleashed. Swarms of marauding evil beings will charge at you when your pulse is racing at a heart-shattering pace. Environments will play a bigger factor than ever here, using the power of next-gen systems to create a world where terror might lurk in any alcove or shadow. Powerful lighting effects overwhelm the player with mirage movement and blinding brilliance, and even in the light of day, there is no safe haven in this Resident Evil.