Did you know Bioware's Mass Effect 2 employed 90 voice actors to play 546 with more than 31,000 lines of dialog (the average 2-hour movie has 1,500 lines of dialogue)? Animators also added more animated actions to the characters, in some cases a single action had more than 200 separate playable animations.


What Makes or Breaks a Good Body Mechanics Shot?

  By: Wayne Gilbert

If it's believable, it's successful. We want to believe that the character moved, not that someone moved the character. An animator's responsibility is to visually represent the forces that create movement. These forces are internal and external and can be exaggerated, but must remain consistent throughout the shot.

How does the character show that it is aware of its world and situation?

How does it move within the world and situation?

Animators must decide what happens whenever there is a force and change in force to be represented. When animating a character jumping into a 180-degree turn, landing and recovering safely you have to make several decisions, including when the character looks back, starts to lean into the direction of the jump, crouches, jumps, when the body begins to twist and initiate the turn, how does the body stop its rotation during recovery, do both feet land at the same time...and on and on? The computer will only know what you tell it. In 2D animation, an assistant often adds information to what the animator has blocked in. The added images are to further define the sequence of movement for clarity and these images are the result of an artist making decisions.

When doing a body mechanics shot, your attention must be focused on the body and how it moves -- don't spend a lot of time on the acting. The audience must believe that the character decided to jump so there needs to be a tiny amount of acting such as a quick look in the direction of the jump to show that the character is aware of the situation. In each body mechanics shot there is a sequence of activity that runs from the character's brain through its body and you must decide what that sequence is before starting to animate. Where and how does that sequence begin and eventually end? When the sequence is correct, the shot is successful; if it is entertaining that's a bonus.

When referring to the sequence of a movement or the principle of lead and follow we move into a realm referred to as 'breakdowns' and that is where a body mechanics shot is made.

Breakdowns have been defined a few ways and … you got it … here's a new definition – a breakdown is any image needed to clearly explain why and how a character moves from point A to point B. Breakdowns define the order in which the sections of the body move and how they move, which results in a visual representation of force. Each of these breakdown images is a result of a decision the animator makes. Terminology and lingo from the 2D realm of decades ago can be confusing in the land of CG, actually it can get confusing in any land and at any time. An animator must decide how a character moves and there are many options for how to animate any move. First, define the broad descriptive forces creating a movement such as leg drive or body lean and arm pull, then show the subtle force options such as the turn of a knee, foot direction, head roll, a twist in the body and decide when each of these happens. What leads and what follows is the best starting point for understanding breakdowns. What moves first? Why? What moves next and continue through the sequence. Explore your options and decide why the character moves then how you are going to show that and decide before you start animating. Time to make this a participation article...raise your hand well over your head, fully extend your arm but don't move your shoulder. Try again ... again ... now give up - you can't. The sequence of movement starts at your shoulder.

Personality is shown through posture. The first thing you have to break down is how the character stands. You must arrange body parts to describe inner life. How a character stands reveals emotional state, energy level and attentiveness. Everything that you do from there is a sequence of lead and follow that shows how that particular character moves. Nothing moves without a force either driving or pulling it.

Observe and make notes on daily life, shoot video reference, sketch, act out the intended motion whenever possible. In analyzing video reference, you are looking for what caused the movement not just where the body is at any given frame. Identify the forces that created movement. What decisions do you have to make if you are animating a character side-stepping onto a box?

  1. Is the character facing us?
  2. How does the character show awareness of the box?
  3. Is the character energetic or lethargic, young or old?
  4. Is the character pigeon-toed or splay foot?
  5. How high is the box?
  6. Is there an anticipatory weight shift prior to the action weight shift?
  7. When is one hip higher than the other and why?
  8. Does the character rotate its knee in or out when lifting the trailing leg?
  9. Does the character use arms to boost in support of the step up?
  10. If using arms to assist, how do the chest and shoulders lead?
  11. Are the character's hands open or closed?
  12. Where is the character looking at any given time?

...and on and on...

So, what makes a good body mechanics shot? When the sequence of movement through the body is arranged and timed to represent the intended action and we believe that the character moved. And don't forget – having fun is also important.



Wayne Gilbert is the head of VanArts and a mentor at Animation Mentor. Check out his website at http://www.anamie.com/

 

Upcoming U.S. Movie & Game Releases

Your inside guide to U.S. movie & game releases and the visual effect companies who make movie magic.


MOVIES

Daybreakers

U.S. Release Date: January 8, 2010

Studio:
Lionsgate

Synopsis: Two-time Academy Award nominee Ethan Hawke plays Edward Dalton, a researcher in the year 2019, in which an unknown plague has transformed the world's population into vampires. As the human population nears extinction, vampires must capture and farm every remaining human, or find a blood substitute before time runs out. However, a covert group of vampires makes a remarkable discovery, one which has the power to save the human race.

From ComingSoon.net


The Book of Eli

U.S. Release Date: January 15, 2010

Studio:
Warner Bros. Pictures

Synopsis: In the not-too-distant future, across the wasteland of what was once America, a lone warrior must fight to bring civilization the knowledge that could be the key to its redemption.

From ComingSoon.net


Legion

U.S. Release Date: January 22, 2010

Studio:
Screen Gems (Sony)

Synopsis: In the supernatural action thriller Legion, an out-of-the-way diner becomes the unlikely battleground for the survival of the human race.

When God loses faith in Mankind, he sends his legion of angels to bring on the Apocalypse. Humanity's only hope lies in a group of strangers trapped in a desert diner and the Archangel Michael (Paul Bettany).

Legion also stars Dennis Quaid, Lucas Black, Tyrese Gibson, Kate Walsh, Adrianne Palicki, Charles S. Dutton and Willa Holland and is directed by Scott Stewart.

From ComingSoon.net



GAMES

Army of Two: The 40th Day

U.S. Release Date: January 12, 2010
Platforms: PS3

Game Studio:
Electronic Arts

Synopsis: The wild boys of the SSC face hell again in this sequel to the hit third-person teamwork-based shooter. Army of Two: The 40th Day reunites Salem and Rios as they're forced to survive in a city under siege. The sequel includes more co-op moves for players to use at any time, which will allow for completely different strategies and options in battle, adding up to a bigger, more organic and immersive co-op experience.

The story of The 40th Day places Salem and Rios in the middle of Shanghai, China, as a disaster of epic proportions strikes the city. While they happen to be in the wrong place at the wrong time, they are the right men to react to the chaos. As they fight their way through ruined districts of the city, they discover more and more catastrophes are being orchestrated to devastate Shanghai piece by piece. It's up two Salem and Rios to uncover the secret of the 40th Day and survive the chaos.

From GameSpy


Mass Effect 2

U.S. Release Date: January 26, 2010
Platforms: PC

Game Studio:
Electronic Arts

Synopsis: Once again stepping into the role of the heroic Commander Shepard, gamers command their crew on a suicide mission in space. Players must assemble their squad from amongst the galaxy's most powerful mystics, geniuses, and convicts and lead them on a suicide mission to discover why humans are vanishing from the galaxy. The success of the mission hinges on the squad recruited and their loyalty to the mission. Shepard's future depends on it.

From GameSpy